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- So I decided to make a new map for DOOM II. I tried a coupld of different
- ideas and finally settled on this, the place where I work: 'Go-Go Studios in
- Austin, Texas. The basic floorplan is quite accurate, however, for dramatic
- purposes I embellished it with some significant modifications (be sure to
- check out the 'port-a-potty'). When I finished our building and playtested
- it with my coworkers we all agreed it was tremendous fun, but a bit too
- small. Initially I had decided to make the building about 1.5 times its
- actual size, so that the players and monsters could more easily manuever.
- Well, it was still a little too small for deathmatch, so I added the cheesy
- Mexican restaurant across the street: Pato's. (Both the interior and
- exterior are REALLY that odd looking and mismatched) Now the level is rather
- big, it makes for an extremely challenging single player map. I tried to
- focus deathmatch in the two buildings by placing nearly all of the weapons
- within either our offices or the restaurant. I tried to make it enjoyable
- for either version of deathmatch. I encourage you to play deathmatch at
- level 1 or 2 of difficulty, things slow down dramatically in multiplayer
- games at levels 3, 4, or 5 because there are a lot of monsters.
-
- That brings us to the next issue, you'll need a really fast machine to play
- this at the higher difficulty levels. You will also need a bunch of fast
- machines to play it in one of the multiplayer modes. I suggest DX2's with 8
- megs of RAM and local bus video.
-
- I spent a lot of time trying to make the buildings look and feel like the
- real thing. I included red and blue wall switches in several rooms for
- turning the lights on and off, this feature is also useful for setting up
- ambushes in deathmatch. I included as much detail in the offices as I could,
- desks, computers, keyboards and the like. However, I decided to leave out a
- lot of furniture so that players could easily move within each room. I've
- found that rooms full of furniture are extremely difficult to run through
- (e.g. KEEP.WAD).
-
- I also tried to make the level accessible to all kinds of players. Even at
- the easiest level of difficulty it might be a little tough for brand new
- players. But anyone who's finished the first seven levels of DOOM II should b
- e able to finish this map at the "please don't hurt me" difficulty setting.
- At difficulty level three things become quite challenging, even getting into
- one of the buildings alive is tough. At difficulty level four your situation
- becomes extreme. It is possible to kill most of the monsters out in the
- street with the chaingun and shotgun, but you will have to get inside Pato's
- for bigger guns and more ammo. Within Pato's you must find a couple of keys,
- one of which will give you access to 'Go-Go Studios. Well, enough hints!
-
- If anyone finishes this in "Nightmare" mode please let me know! If you finish this level
- at difficulty level four without cheating or saving the game I'd also like
- to meet you! Even I, the creator of the map, had a really hard time
- finishing it without saving it. For those of you who need some motivation
- for killing and maiming every creature you see, here's a storyline:
-
- THE STORY:
- So you got fired last month. The Employment Commision turned down your claim.
- Your ex-boss is telling everyone in the industry that you're an impossible
- employee. You'll never get hired. You drink yourself into oblivian and wake
- up outside your old place of employement. My God! What did you do while you
- were drunk this time? You've got a couple policemen as hostages and the
- street is filled with heavily armed officers bent on your destruction. They
- open fire, you turn towards the street and return fire with your Glock 19.
- You grab a shotgun from a dead cop and look up to see a SWAT team moving
- towards you.
-
- Your hostages are shooting at you too! What a lousy day! What a lousy year!
- But you'll get your boss yet! Mowing down the police with your shotgun, you
- grab one of their MAC 10's and head across the street where you know some of
- your ex-coworkers always grab lunch. The massacre has begun. . .
-
- Title : GOGOMAP.WAD
- Date Finished : 1-21-95
- Author : Kurt Dillard
- Email Address : kurt@dillard.com, 76177.603@compuserve.com
- Other Files By Author : SQUALOR.WAD, CASTLE.WAD & KEEP.WAD
- Misc. Author Info : Second best deathmatch master of Austin
-
- Description : My recreation of 'Go-Go Studios' offices and the
- Mexican restaurant accross the street from us.
- Additional Credits to : The authors of DOOM II, DEU, DEU II, and BSP!
- ===========================================================================
- * Type of DOOM or DOOM II file*
-
- (Choose One)
- New level WAD : Yes
- Sound PWAD Only : No
- Music PWAD Only : No
- Graphic Addon Only : No
- Dehack Patch Only : No
- .LMP Only : No
- Required To Have In Dir :n/a
-
- * Play Information *
-
- Map # : Map 01 (For DOOM II only)
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : You bet
- New Sounds : No
- New Music : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 50 hours
- Editor(s) used : DEU II and BSP
- Known Bugs : Well, there are two places where you might see the
- hall of mirrors effect in the distance. I made
- compromises in detail to minimize this but in
- order to retain convincing realism in portraying
- the building's exterior I decided to post this map
- with the slight problem. It won't effect gameplay
- as the HOM effect is minor and it only appears
- when you are standing far from the building.
- May Not Run With... : ?
-
- * Copyright / Permissions *
-
- Authors (MAYuse this level as a base to build additional
- levels. Just give me a little credit!
-
- (One of the following)
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- You may do whatever you want with this file.
-
-
- * Where to get this WAD *
- Compuserve Gamers Forum and Modem Gamers Forum
-
- FTP sites:
- ftp.cdrom.com
- ftp.orst.edu
-
- BBS numbers:
-
- Other: